landing
I have been meaning to follow up on the
positive response from club members
about helping to move everyone's flying
on a bit. Since the weather has not
allowed us to get out much, I thought It
might be of interest to some of our
members to write a few training /
information articles to help with certain
aspects of flying that we might work on
improving when we do get some flying
time.
I will look at specific chunks of skill and
knowledge that will prove useful to people
heading towards their BMFA certificates. If
there are specific areas or aspects you
would like me to cover, just let me know
and I will write something for everyone.
First area I thought might be useful to
look at is landing. Next thing I thought to
look at was spins unless folk want
something else?
So, first up is landing. It is useful to
consider what landing is NOT from the
outset.· Landing is not flying the
aeroplane onto the ground.· Landing is
not bouncing the aeroplane all over the
runway.· Landing is not staggering and
stalling, flopping and cartwheeling onto
the strip. (The model I mean!)
Landing IS......a controlled descent leading
to a smooth, flared, feather like contact
with the runway at exactly the right
airspeed and rate of descent that allow
the aeroplane to make a stress free,
graceful contact with the ground....(on its
wheels!) at exactly the point at which it
loses the ability to maintain flight.
We can see straight away that there are a
lot of variables in getting landings right.
What I will try to do is pass on a few tips
to try to maximise your chances of
success every time, no matter what the
wind etc. is doing.
Landing does not begin fifty feet out and
twenty feet up as you approach the strip.
This is the most common mistake I see,
up at our field, when people don't always
make the best landings.
Landing begins in the landing circuit as
the aeroplane locks into a descending
pattern downwind where you control the
rate of descent primarily with the
THROTTLE ...NOT the elevator. You control
the aeroplane's airspeed ( nothing to do
with ground speed) as you watch for the
aircraft making a linear descent at about
20 degrees in a constant rectangular
descending circuit to line up with the
runway from much further out than I see
most people doing. Coming in like a
kamikaze in a swooping dive at the strip
from a hundred feet up will NEVER allow
you to line up carefully with time to think
and adjust your line and your descent.
People comment on me making long
shallow approaches....why am I doing
that? ...work it out! It is all about
controlling and balancing speed and
descent in exactly the right blend.
When the model is on line and in a
controlled, gentle descent, you need to
keep it flying straight as it descends at
about 5% to 10% above its stall airspeed.
You need to look for the model wallowing,
rocking or lifting its nose and the controls
feeling less sharp to help you realise that
you are flying too slowly. In fact you are
then barely flying and close to the stall.
You need to smoothly and gently increase
the power. Don't snap at it and waggle
everything as you bang open the throttle.
This upsets the plane and throws
everything off line and puts you in a
panic. A little throttle steadies the descent
and keeps everything smooth and on line.
The opposite of this is coming in like a
freight train with no hope of slowing down
for a controlled landing....it is an
aeroplane we are trying to land...not a
lawn dart!As the model comes over the
boundary it should not be more than ten
feet or so high. If it is higher, you are not
right and need to go round. Don't fly it on
in and hope for the best...sooner or later
your luck WILL run out.
Assuming your approach, height and
airspeed are good, allow the model to
descend slowly at a constant angle of
descent WITHOUT TOUCHING THE
ELEVATOR other than a hint of slight back
pressure (up elevator) on the stick until it
is almost skimming the ground. If you
mess with the elevator at this point you
will end up with a roller coaster and no
hope of accurately controlling your speed
or descent. At this point you need to let
the model fly straight and level until you
feel it lose airspeed and begin to lose the
ability to continue flying. At this point and
this point only, you VERY GENTLY begin to
feed in...note ‘FEED IN’ (not bang in!) small
amounts of up elevator. If the model
balloons up and FLIES up or pitches up
then obviously it is going too fast to land
and your airspeed is too high. If you get it
right, as you apply up elevator, the model
begins to gradually raise its nose and
drop its tail as it continues its gentle linear
descent and loses flying speed. If it is still
two feet off the runway at this point it will
stall and cartwheel in! This needs to
happen as the plane is literally inches off
the ground. You need to observe and be
thinking all the way through the process.
If you get it right, the model loses the
ability to fly at the exact moment it gently
touches the ground on its main wheels.
You allow it to roll on until it loses further
forward speed...now ground speed, and
the tail slowly descends until the tail
wheel gently touches. When all three
wheels are on the ground you use the
strange object on the left of your
transmitter commonly known as the
RUDDER STICK (!) to steer the model on
the ground and bring it to a gradual stop.
Think smooth and linear, not hurried and
erratic.
I hope this is of some help and I am
obviously happy to answer any questions
on any of this.
Practice makes perfect and eventually
your internal computer will get better and
better at recognising all these
factors....well before they get out of hand
and 'land' you in trouble, ( excuse the
pun!)
Glenluce and Galloway Flyers